The Clandestine Radio Operators

Titre : The Clandestine Radio Operators
Auteur : Jean-Louis Perquin
Éditeur : Histoire Et Collections
ISBN-13 : 2352501830
Libération : 2011-04-15

Télécharger Lire en ligne



All Resistance and radio buffs have been waiting for this book, abundantly illustrated (300 photos 70 of which in color) and giving an exhaustive account of the real champions of Free France – the Allied underground radio operators parachuted into Occupied Territory. Ruthlessly pursued by the Germans, the radio operators had a life expectancy of six months... For the first time, the training they received in England is described in detail and five accounts describe how these heroes lived daily. Most of the radio equipment, some of which is very rare, is shown for the first time with color photos. The son of a Resistance worker, Jean-Louis Perquin has earned the friendship and the trust of the veterans and has drawn attention to himself by publishing articles on what Allied special agents wore when they were dropped into enemy occupied territory. In touch with a lot of historians and museum curators in the States, Great Britain, Norway and France, he has drawn up this first title in the "Resistance" collection with devotion and humility.

3ds Max Modeling for Games

Titre : 3ds Max Modeling for Games
Auteur : Andrew Gahan
Éditeur : Taylor & Francis
ISBN-13 : 9781136139093
Libération : 2012-10-12

Télécharger Lire en ligne



The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.